Rich Mixtures of Games and Information

There are technologies (especially Web-based in nature) that no one has imagined are possible yet. The unusual, unpredictable experiences we are having as an Internet enabled world culture, not to mention individually empowered by the mobile Web, are propelling creative thought processes. The whole gestalt is giving birth to entirely novel ways of dealing with our own knowledge.

 

Gaming Our Knowledge

 

Games mean more than we, in societies, currently realise even though the experience of gaming is widespread and its tropes have entered common knowledge. Many basic and even instinctual aspects of social life — such as communication interpreted by social networks — has translated naturally into forms of game logic.

 

It isn’t because computerised games are so very new; it is because humans have been game-playing beings for a very long time. The fact that game technologies are being translated and adapted for a wide range of technical and practical objectives, as well as pursued as ever before in pure fun, may become a hallmark of our contemporary history.

 

As the Web has demonstrated, but particularly search technologies, accessing relevant information is all important. Elevating the participation of gaming motifs for knowledge management services may seem ludicrous or outrageous to the very conventionally minded (the overly rational); but the experience of playing a game can be more efficient (with its nonlinear pathways) for doing serious things than the most serious protocols.

 

Gambling with Information

 

Game theory is serious business. Not only does it figure into international relations and global entertainment enterprises, it is applicable to fields such as education and medicine, as well as to various burgeoning service industries.

 

All competitive business models that depend upon the Web have no choice but to leverage information and to at least acknowledge if not exploit the way information increasingly is handled by deploying strategic gaming techniques.

 

Why is it that today actual gambling (with cards, sports betting, as well as light, casual formats available within the biggest social networks) is more popular than ever before in history (judging by those sectors’ annual earnings)?

 

Truly, the Web has made games that involve risking money more accessible and more safe than ever before. Yet, there is also unmatched interest, across the world, in gambling per se.

 

The Allure of Knowing

 

Perhaps there is something about playing with chance, about playing with risks, about testing one’s knowledge, which holds particular fascination for contemporary people?

 

Perhaps wagers hold notable poignance during this era of unprecedented change and its fast accelerations into astonishing new ways of experiencing global information sources. Certainty has never been more elusive, more valuable. Playing with what we don’t know, when it is so easy to search and find something out in an instant, has got to hold some extra measures of interest for us.

 

From a range of casino games and cinematic style slot machines emulated at wildly popular sites like www.classycasinos.co.uk/slots to the more intellectual and quite narrative simulated worlds of other immersive gaming communities, the option of playing a game is very enticing. Moreover, games are forming a new cultural language, a new way of knowing, a new way of learning and staying informed.